4#ifndef _Stroika_Foundation_Database_Document_EngineProperties_h_
5#define _Stroika_Foundation_Database_Document_EngineProperties_h_ 1
7#include "Stroika/Foundation/StroikaPreComp.h"
17namespace Stroika::Foundation::Database::Document {
19 using Characters::String;
38 virtual String GetEngineName ()
const = 0;
48#include "EngineProperties.inl"
String is like std::u32string, except it is much easier to use, often much more space efficient,...
EngineProperties captures the features associated with a given database engine (being talked to throu...