#include "Stroika/Foundation/StroikaPreComp.h"
#include "Stroika/Foundation/Common/Common.h"
#include "Stroika/Foundation/Time/Duration.h"
#include "Stroika/Foundation/Time/Realtime.h"
#include "Sleep.inl"
Go to the source code of this file.
Namespaces | |
namespace | Stroika::Foundation |
namespace | Stroika::Foundation::Execution |
Functions | |
void | Stroika::Foundation::Execution::Sleep (Time::Duration seconds2Wait) |
void | Stroika::Foundation::Execution::SleepUntil (Time::TimePointSeconds untilTickCount) |
TODO
@todo Should probably AMEND (though dangerous at this stage) behavior of Sleep and esp SleepUntil - so if interrupted (not throwing) with no 'sleep more seconds' arg- we re-sleep the balance. So interupots don't mess up how long we sleep.
Definition in file Sleep.h.