#include "Stroika/Foundation/StroikaPreComp.h"
#include <functional>
#include <map>
#include <optional>
#include <thread>
#include "Stroika/Foundation/Common/Common.h"
#include "Stroika/Foundation/Debug/AssertExternallySynchronizedMutex.h"
#include "Stroika/Foundation/Execution/Exceptions.h"
#include "Stroika/Foundation/Execution/Signals.h"
#include "Stroika/Foundation/Time/Realtime.h"
#include "Stroika/Foundation/Traversal/Iterable.h"
#include "Thread.inl"
Go to the source code of this file.
Classes | |
struct | Stroika::Foundation::Execution::Thread::Configuration |
EXPERIMENTAL SUPPORT FOR THREAD STACK (and maybe other) settings. More... | |
class | Stroika::Foundation::Execution::Thread::Ptr |
Thread::Ptr is a (unsynchronized) smart pointer referencing an internally synchronized std::thread object (rep), with special feautres, including cancelation. More... | |
class | Stroika::Foundation::Execution::Thread::CleanupPtr |
class | Stroika::Foundation::Execution::Thread::IndexRegistrar |
class | Stroika::Foundation::Execution::Thread::SuppressInterruptionInContext |
Namespaces | |
namespace | Stroika::Foundation |
namespace | Stroika::Foundation::Characters |
namespace | Stroika::Foundation::Execution |
namespace | Stroika::Foundation::Execution::Thread |
Thread is a namespace for Stroika thread code,. | |
Macros | |
#define | qStroika_Foundation_Execution_Thread_SupportThreadStatistics qStroika_Foundation_Debug_AssertionsChecked |
Typedefs | |
using | Stroika::Foundation::Execution::Thread::IDType = thread::id |
using | Stroika::Foundation::Execution::Thread::NativeHandleType = thread::native_handle_type |
Enumerations | |
enum | Stroika::Foundation::Execution::Thread::AutoStartFlag |
enum class | Stroika::Foundation::Execution::Thread::Status : uint8_t |
enum class | Stroika::Foundation::Execution::Thread::Priority |
TODO
Definition in file Thread.h.
#define qStroika_Foundation_Execution_Thread_SupportThreadStatistics qStroika_Foundation_Debug_AssertionsChecked |
This is only meant for debugging. If true, track the running threads (and provide API to access) and DbgTrace() automatically in construction/destruction.