Stroika Library 3.0d16
 
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Collection_Factory.h
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1/*
2 * Copyright(c) Sophist Solutions, Inc. 1990-2025. All rights reserved
3 */
4#ifndef _Stroika_Foundation_Containers_Concrete_Collection_Factory_h_
5#define _Stroika_Foundation_Containers_Concrete_Collection_Factory_h_
6
7#include "Stroika/Foundation/StroikaPreComp.h"
8
9/**
10 * \file
11 */
12
14 template <typename T>
15 class Collection;
16}
17
18namespace Stroika::Foundation::Containers::Factory {
19
20 /**
21 * \brief Singleton factory object - Used to create the default backend implementation of a Collection<> container; typically not called directly
22 *
23 * Note - you can override the underlying factory dynamically by calling Collection_Factory<T>::Register ().
24 *
25 * \note \em Thread-Safety <a href="Thread-Safety.md#C++-Standard-Thread-Safety">C++-Standard-Thread-Safety</a>
26 */
27 template <typename T>
29 public:
30 static_assert (not is_reference_v<T>,
31 "typically if this fails its because a (possibly indirect) caller forgot to use forward<TTT>(), or remove_cvref_t");
32
33 public:
34 /**
35 * The type of object produced by the factory.
36 */
38
39 public:
40 /**
41 * Function type to create an ConstructedType object.
42 */
44
45 public:
46 /**
47 * Hints can be used in factory constructor to guide the choice of the best container implementation/backend.
48 */
49 struct Hints {
50 optional<bool> fOptimizeForLookupSpeedOverUpdateSpeed;
51 };
52
53 public:
54 /**
55 * Construct a factory for producing new ConstructedType objects. The default is to use whatever was registered with
56 * Collection_Factory::Register (), but a specific factory can easily be constructed with provided arguments.
57 */
58 constexpr Collection_Factory ();
59 constexpr Collection_Factory (const Hints& hints);
60 constexpr Collection_Factory (const FactoryFunctionType& f);
61 constexpr Collection_Factory (const Collection_Factory&) = default;
62
63 public:
64 /**
65 * This can be called anytime, before main(), or after. BUT - beware, any calls to Register must
66 * be externally synchronized, meaning effectively that they must happen before the creation of any
67 * threads, to be safe. Also note, since this returns a const reference, any calls to Register() after
68 * a call to Default, even if synchronized, is suspect.
69 */
70 static const Collection_Factory& Default ();
71
72 public:
73 /**
74 * You can call this directly, but there is no need, as the Collection<T> CTOR does so automatically.
75 */
76 nonvirtual ConstructedType operator() () const;
77
78 public:
79 /**
80 * Register a default global factory for ConstructedType objects (of the templated type/parameters).
81 * No need to call, typically, as the default factory is generally fine.
82 *
83 * \par Example Usage
84 * \code
85 * Collection_Factory::Register(Collection_Factory{Collection_Factory::Hints{.fOptimizeForLookupSpeedOverUpdateSpeed=true});
86 * Collection_Factory::Register(); // or use defaults
87 * \endcode
88 *
89 * \note \em Thread-Safety <a href="Thread-Safety.md#C++-Standard-Thread-Safety">C++-Standard-Thread-Safety</a>
90 * BUT - special note/restriction - must be called before any threads call Association_Factory::Collection_Factory() OR
91 * Collection_Factory::Default(), which effectively means must be called at the start of main, but before creating any threads
92 * which might use the factory).
93 *
94 * \note this differs markedly from Stroika 2.1, where Register could be called anytime, and was internally synchronized.
95 *
96 * \note If you wanted a dynamically changeable factory (change after main), you could write one yourself with its own internal synchronization,
97 * set the global one here, then perform the changes to its internal structure through another API.
98 */
99 static void Register (const optional<Collection_Factory>& f = nullopt);
100
101 private:
102 const FactoryFunctionType fFactory_;
103 const bool fHints_OptimizeForLookupSpeedOverUpdateSpeed{true};
104
105 private:
106 // function to assure magically constructed even if called before main
107 static Collection_Factory& AccessDefault_ ();
108 };
109
110}
111
112/*
113 ********************************************************************************
114 ******************************* Implementation Details *************************
115 ********************************************************************************
116 */
117#include "Collection_Factory.inl"
118
119#endif /*_Stroika_Foundation_Containers_Concrete_Collection_Factory_h_ */
A Collection<T> is a container to manage an un-ordered collection of items, without equality defined ...
Definition Collection.h:102
Singleton factory object - Used to create the default backend implementation of a Collection<> contai...
static void Register(const optional< Collection_Factory > &f=nullopt)